About
Who am I?
Believe it or not, I am an orthopaedic surgical trainee. You might be thinking: what does that have to do with comic books? Surely it doesn’t fit with a surgical career? Well, I can’t help it: I’ve always been a dreamer. From a very young age, I dreamt just as much of fantasy worlds that allowed me to escape and imagine myself as a superhero, as I did of becoming a surgeon. So why give up one dream? Why force yourself to choose when you can pursue both? It was obvious to me, and continuing my creative project alongside the tough years of surgical training became my little haven of peace and relaxation.
Genesis of the project
The story behind PAX AURORA was originally born out of my thirst for adventure and escape, something that no anime or film could ever satisfy. I had a few characters in mind, a rough overarching plot, and I would invent scenes as the mood struck me. From time to time, I jotted down character sheets and snippets of the story to make sure I wouldn’t forget them, allowing myself to keep dreaming. Nothing more.
Then, one day (in 2021, to be precise) I stumbled across this scattered scenario, written over several years. It was messy, often incoherent, sometimes laughable, but the characters and the concept were so endearing that a wild idea began to take shape: “What if your stories finally left your head? What if your imaginary world became real?”
From that day, it became an obsession. A concrete project. There was work to be done. I started by sorting through the scenario and the characters. Over a decade of creation, there was quite a crowd. I tidied up the various plotlines, keeping only the best. I wrote, crossed out, rewrote, and changed my mind a thousand times. Eventually, I shaped a story that both thrilled me and held together perfectly. I divided the narrative into sixteen volumes and drew up a list of the next steps: writing the scripts for the entire series, designing each character, creating 3D models of the characters and recurring settings, learning to paint backgrounds, mastering perspective drawing, studying how to depict credible facial expressions, learning scene composition, preparing content for social media, sketching storyboards, building a website, and much more.
It took four years to build a solid foundation for the project, and another year to bring Volume 1 to life.
Long-term project
From the very beginning, I’ve imagined PAX AURORA as an anime. I love everything about that format: the epic scenes, the music, the pacing… it’s incredible. I did consider presenting my project to studios, but without connections or influence, it would have been a lost cause. With my family and myself being passionate about comic books, I chose this medium to bring my world to life. Comics allow for so much emotion to be conveyed, and above all, it was an accessible way to create on my own, given patience and perseverance.
I’m not a professional illustrator, yet I decided to dive in anyway. Using a graphics tablet, digital painting software, and a bit of ingenuity, I manage to make up for my artistic limitations with 3D models, layers, and filters.
And even though the odds are slim, I hold on to the dream that one day PAX AURORA will become an anime. That would be the happiest day of my life.
My inspirations
PAX AURORA was born during a trip to Greece when I was in Year 7. A huge fan of FullMetal Alchemist, I imagined an adventure in the same spirit: a group of young people on a journey (FMA), exploring ancient ruins (Greece). That’s when the main idea came to life, even giving rise to a scene inspired by the Minotaur’s labyrinth, which appears in Volume 4.
Shortly after, I discovered The Godfather and fell in love with the mafia atmosphere. I wanted my heroes to have a network supporting them. From that grew the Great Families of TOMÉE plot, starting off with two characters, Lola EGRIFFE and Georgio SARATE, who would later become Nicole deBRABAND and George MALAQUIN. Then Naruto Shippuden confirmed my passion for grand shōnen-style adventures. The movie Anna Karenina (2012) inspired an entire volume (Volume 8), softer and more introspective. Finally, Shingeki no Kyojin was a breaking point: it showed me the true meaning of the word epic, shaping the entire third arc of PAX AURORA. Ever since, I’ve found myself replaying these scenes in my head, accompanied by the scores from Naruto, FMA, Joe Hisaishi, and SNK.
I have a deep love for all the works that inspired me: Princess Mononoke, Star Wars (I’m a prequel lover), Arcane, Avatar: The Last Airbender, The 4 Princes of Ganahan, The Castaways of Ythaq, Le Scorpion, Djinn, and many more.
A big thanks to their creators: you made me dream, made me cry and laugh, and above all, you inspired me to create in turn.
The format
In the digital age, the question arises of whether to create a webcomic. But my answer is simple: no. I love the format (I devoured Eggnoïd, Freakin’ Romance, and LoreOlympus with passion) but that’s not what I want for PAX AURORA. I want volumes, a cover, pages to turn. It’s the rhythm of a traditional comic that appeals to me. Besides, Francophone comics deserve far more recognition!
Self-publishing
I’ve always been drawn to self-publishing for the artistic freedom it offers, and, above all, the ability to set my own deadlines given the demands of my career. But as I moved on, I realised the sheer scale of the work and the technical skill each step required. On the advice of friends, I submitted a publishing proposal to several houses specialising in fantasy and young adult literature.
Their response was unanimous: no. The main reason? The project was deemed too long and ambitious (16 volumes!) especially in today’s highly competitive comic book market. But anyone who knows me would never imagine I’d stop there.
I’ve therefore continued the adventure solo, learning every aspect of publishing step by step. PAX AURORA will exist, no matter how.
Material
For the comic book :
Huion GT-191 Graphics Tablet
OMEN Laptop
Drawing software: Clip Studio Paint EX
3D modeling of the scenery: Blender
Download of free 3D furniture: Turbosquid
Free fonts: Dafont
Creation of my own font : Caligraphr
For social media :
Cameras: iPhone 12 Pro and DJI Osmo Pocket 3 (with macro, wide-angle and ND lenses)
Editing: Capcut and Descript
Color grading: DaVinci Resolve and Capcut